- Borderlands the pre sequel mods for weapons archive#
- Borderlands the pre sequel mods for weapons Pc#
- Borderlands the pre sequel mods for weapons simulator#
To get there, you need to go to the following path according to your Operating System: To use the saves you need to copy/move them into your saves location. Make sure in either Epic Games or Steam that you have cloud saves turned off for Borderlands The Pre-Sequel, this can complicate the saves from showing up in-game. WARNING! Before moving the saved game files, make sure to backup your current saves in case of possible replacement. In the compressed folder you will find six save files.
Borderlands the pre sequel mods for weapons archive#
The Quest will probably still win in most categories where a Quest version is even possible, but with a margin significantly smaller than 10:1.To extract these saves, you need to have a program that can extract archive folders, such as, WinRar & 7Zip.
Borderlands the pre sequel mods for weapons simulator#
In Job Simulator the cartoony graphics fit very well with the physical comedy gameplay, while there is a very apparent gain from having photorealistic environments in a flight simulator.
Borderlands the pre sequel mods for weapons Pc#
Games like Beat Saber or Job Simulator, where you could of course have a PC version with much better graphics, but it wouldn’t add a lot to the gameplay. It would make more sense to compare the success of games where graphics quality and gameplay complexity aren’t the focus. But these titles usually aren’t exactly technically demanding for PCs, so these aren’t the reason why people invested into Index and high end RTX card for.
I’m pretty sure most VR titles that release on both Quest and PCVR will in fact sell a lot better on Quest, simply due to user numbers. Making this comparison not exactly apples vs apples, and therefore not the best source to derive the sales potential of all the other VR games on the two platforms from. So we have one stylized arcade mechanic flying game without any competing title on the one platform vs 200 on the other platform that go from simple arcade to hyperrealistic simulation with people flying real routes in real time directed by other people coordinating all of them from virtual flight towers. Just for perspective, there are 200 games/apps tagged with “flight” that offer VR support available on Steam. For these Ultrawings is mostly just another arcade flying game, so the only reason to buy it is if you were looking for exactly that.
– PCVR players on the other hand associate flight simulators with games like MS Flight Simulator 2020 with extremely realistic graphics or X-Plane 11 with a focus on realistic physics and a steep learning curve. Ultrawings utilizes the platform appropriately, and provides the first/only opportunity to do somewhat realistic flying on Quest 2. – Ultrawings 1/2 simpler, cartoon art and arcady game style fits well with other Quest apps that usually go for somewhat stylized graphics and shorter experiences, so few Quest players will be disappointed. The only other Quest flight “sim”/game I am aware of is Simple Planes VR, which is only on App Lab, meaning most users will never realize it exists.
– Ultrawings 1/2 are the ONLY flight simulators available on the official Quest store. I wouldn’t doubt that Bit Planet Games sold ten times as many copies on Quest than on Steam, but there are numerous factors here that contributed: Is probably true in general, but you cannot deduce that from this game in particular.
“stand-alone VR is far more successful than PCVR.” Here’s what I’ll do, I’ll post some of my favorites I play on PCVR and challenge anyone to post a better list from another platform… I love all my headsets but do tire of people saying there’s nothing to play on PCVR or that it’s mostly shovelware. Despite that, the studio has clearly seen most of its success from the Quest audience. Stand-alone VR Is far more successful than PCVR.Īs the Quest platform has proliferated and pulled a growing VR audience into the fold, there’s been plenty of accusations levied at developers by PC VR players who claim that a game has been ‘watered down’ due to the need to run on Quest, compared to what it could have been if targeting the high performance of PC VR from the outset.įor some titles that may indeed be true, though in this case Bit Planet Games claims Ultrawings 2 was designed first and foremost for the PC VR platform. We made Ultrawings 2 thinking of you FIRST! It’s true! But the reality is the Q2 version has made close to 10x what the PCVR has made. The tweet, which not responding to a specific thread, concluded that “stand-alone VR is far more successful than PCVR.” In a seemingly unprompted tweet this week, Ultrawings 2 developer Bit Planet Games said that despite building its latest game with a focus on the PC VR platform, the studio has seen significantly more sales volume on Quest 2.Īdding to a growing heap of evidence that the addressable audience of VR players on Quest has significantly outpaced those on PC VR, developer Bit Planet Games said this week that its latest title, Ultrawings 2, has sold 10 times more on Quest 2.